Starcraft 2: Päivitys 1.3

Kirjoittaja MeteoRain
Uusin päivitys 1.13 tuli keskiviikkona 23.3.2011 julki euroopan servereillä ja tarkemmat tiedot näet ''spoilerista''.
StarCraft II: Wings of Liberty - Päivitys 1.3.0
StarCraft II: Wings of Liberty - Päivitys 1.3.0
General
Leagues & Ladders
Join Custom Game
Observer and Replay UI
Game Options
Balance
GENERAL
PROTOSS
TERRAN
ZERG
Bug Fixes
Achievements
Battle.net
Gameplay
StarCraft II Editor
Leagues & Ladders
- A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
- Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
- The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
- The bonus pool has been reduced for arranged teams.
- Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
- This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
- Players can still utilize any bonus points they previously accumulated.
- Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
- New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
- Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
Join Custom Game
- Several improvements have been made to the Join Custom Game section:
- The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
- Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
- Games are now organized into several pages to make finding your desired game type easier:
- Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
- Most Popular: Shows all game types, with the most played games sorted to the top.
- By Category: This page allows you to browse through Custom Games based on Category.
- Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
- Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
- Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
Bookmarks: Use this page to view your Bookmarked maps.
- A search option has been added to the Join Custom Game interface.
Observer and Replay UI
- New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
- Player Name Panel: Displays the players' name, team color, race, and supply count.
- Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
- In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
- The main game UI can now be hidden/shown via hotkey.
- You can now toggle between player unit colors and team unit colors when watching a replay or observing.
Game Options
- A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
- A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
- The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.
Balance
GENERAL
- Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).
PROTOSS
- Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds
- High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.
- Zealot
- Charging Zealots will now hit fleeing targets at least once.
TERRAN
- Battlecruiser
- Movement speed increased from 1.406 to 1.875.
- Bunker
- Build time increased from 35 to 40 seconds.
- Ghost
- EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
- Tech Lab
- Stimpack upgrade research time increased from 140 to 170 seconds.
ZERG
- Infestor
- Fungal Growth
- Stun duration decreased from 8 to 4 seconds.
- Damage increased by +30% vs. armored units.
Bug Fixes
Achievements
- Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.
Battle.net
- Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
Gameplay
- StarCraft II will continue running if corrupt textures/models/sounds are encountered.
- Conversation skipping and trigger skipping now share the same hotkey.
- The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
- Cheat codes now only accept official names.
- Unit response sounds are now updated immediately when the selection changes.
- Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
- Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders.
- Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields.
- Units can now be revived multiple times.
- Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
- Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
- The revive ability now works with multiple dead units.
- Revived units now properly dispatch a trigger event when killed again.
- Added additional information to unit tooltips in the tech trees.
- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larvae buff expires.
- Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
- Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.
- Fixed an issue to prevent Force Fields from pushing units during construction.
- Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.
- Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
- Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
- The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
- Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
- Flying cloaked units are no longer revealed as detected when shown through the fog of war.
- Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
- Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
- Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.
- Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.
- Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
- Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field.
- Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
- The Harvester count in the income leader panel now updates correctly.
- Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
- The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel.
- The Mute OS Microphone button has been removed from the Options' Voice page.
- Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
- Using Edit Box Trigger Dialogs should no longer generate trigger errors.
- Media keys can no longer be bound to a custom hotkey.
- Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page.
- Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
- Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
- The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.
StarCraft II Editor
- Fixed an issue where editor control files could not be loaded in all languages.
- Fixed an issue with pasting text values in the editor.
- Fixed an issue where certain data fields would not list all possible values.
- Fixed an issue where the editor would crash after pasting a placed unit.
- Fixed a crash using the Unit Weapon Firing validator.
- Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
- Animations in the previewer will now display using localized text.
- Game and player versions of the cooldown & charge triggers now interpret time values correctly.
- Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
- Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
- Setting a unit’s training progress to 100% will no longer cancel the training.